"I'm loving the new level editor," said one player. "It's so much easier to create levels now."
Currently, Geometry Dash uses simple AABB collision detection between the player icon and solid blocks. 2.21 would introduce Layer-Based Collision (Layer A, B, C) and Per-Object Physics Properties (bouncy, slippery, sticky, one-way, damage-only). Creators could assign different layers to different groups of objects. The Collision Trigger would now check not just “did I hit something?” but “which layer did I hit, and what is its type?” geometry dash 221 update features work
Follow @RobTopGames on Twitter and enable notifications. The first 2.21 teaser could drop any day. And remember – in Geometry Dash , "2.21" might just be a myth, but the features we've outlined are real, working, and coming to your screen soon. "I'm loving the new level editor," said one player
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