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To make the most of your editing, you should look for comprehensive spreadsheets often shared in Evo-Web forums or PES Retro communities. These lists typically map the Face ID number to the player's name. When you use an external editor like PES Editor or the in-game "Edit Mode," entering these specific preset numbers instantly replaces a generic "blob" face with a recognizable superstar. This is particularly useful for fixing players who were licensed but somehow ended up with "fakes" due to late-season transfer updates.
PES 6 had full Serie A licensing, so these faces are exceptional.
Preset faces in PES 6 are linked to specific player IDs and skin tones. These are typically stored within the game's 0_text.afs file. IDs often start around 1891 (e.g., Z. Roberto Skin Color 2 (Tan/Latino): IDs start near 1917 (e.g., European/World Legends: Faces like (1911), and (1912) are frequently used for classic player editing
To make the most of your editing, you should look for comprehensive spreadsheets often shared in Evo-Web forums or PES Retro communities. These lists typically map the Face ID number to the player's name. When you use an external editor like PES Editor or the in-game "Edit Mode," entering these specific preset numbers instantly replaces a generic "blob" face with a recognizable superstar. This is particularly useful for fixing players who were licensed but somehow ended up with "fakes" due to late-season transfer updates.
PES 6 had full Serie A licensing, so these faces are exceptional. pes 6 preset face list
Preset faces in PES 6 are linked to specific player IDs and skin tones. These are typically stored within the game's 0_text.afs file. IDs often start around 1891 (e.g., Z. Roberto Skin Color 2 (Tan/Latino): IDs start near 1917 (e.g., European/World Legends: Faces like (1911), and (1912) are frequently used for classic player editing To make the most of your editing, you
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