We decided to play The premise is simple but deliciously cruel:

Gérard Genette’s concept of duration (1980) distinguishes between story time (the fictional duration) and discourse time (the reading time). In conventional adventure, discourse time accelerates during action. In stop-and-tease, discourse time decelerates :

: A sub-genre of interactive media characterized by frequent, deliberate interruptions in gameplay or narrative flow to build tension.