War Three Kingdoms Mod Load Order =link= — Total

These mods add content to the foundation established in Tier 1.

are generally incompatible with each other; you should only have one major character overhaul active at a time unless a specific compatibility submod is provided. Multiplayer Sync: For co-op campaigns, both players

For , a "solid" mod load order is critical for large overhauls like TROM (The Restoration of Maya) or TUP (Total Unique Pack) to prevent game crashes, usually occurring around turn 20 . 🛠️ Key Mod Loading Rules total war three kingdoms mod load order

Use this tier list to determine where a mod belongs in your load order.

Major overhaul mods and their specific sub-parts (e.g., TROM, TUP, or Radious). Recommended Load Order Example (TROM + TUP) If you are running the popular TROM (The Rule of Might) TUP (Total Unique Pack) combo, use this specific sequence: Character Biographies The Gathering: Core Object TUP English Pack (if applicable) TUP Total Unique Pack TROM + TUP (Parts 1 through 5 in order) TROM Main Pack Make Them Unique (MTU) WDG2 (Wu De Graphics) Pro-Tips for Stability Use a Custom Launcher: Many veteran players recommend Prop Joe's Mod Manager Kaedrian's Mod Manager for better control than the official CA launcher. Naming Convention: Many modders use symbols like These mods add content to the foundation established

| Symptom | Most likely fix | |---------|----------------| | Crash on startup | Two overhauls together → remove one | | Missing unit cards | Unit card mod loaded unit pack | | Duplicate generals | Two character mods → move one above the other | | Vanilla skill tree showing | Skill mod loaded above overhaul |

[ORDER: 1 - FRAMEWORKS] - Mod A: Major Overhaul (e.g., TUP or Vanilla Plus) 🛠️ Key Mod Loading Rules Use this tier

If your game crashes and you have 50 mods enabled: