On reference hardware of the time (Xbox 360 Xenon CPU @ 3.2GHz, 6 hardware threads), the SDK delivered:
Setting up environment variables ( HAVOK_SDK , HAVOK_LIB ) was manual. A misplaced HK_DEBUG vs HK_RELEASE define would link the wrong CRT libraries, causing mysterious heap corruption. havok sdk 2010 2.0-r1
: You must manually link the DirectX library directory in your project properties to avoid compilation errors. On reference hardware of the time (Xbox 360 Xenon CPU @ 3