Multiversus Frame Data Jun 2026
, community-driven efforts have documented key character statistics. In competitive platform fighters, every move consists of three phases: (animation before the hit), Active (when the move can hit), and Recovery (vulnerability after the move). Core Character Stats (Launch Data)
Grabs ignore shields. However, 16 frames of startup is slow. You cannot react to a jab with a grab; you must predict a block. Furthermore, if you miss this grab, you are standing still for almost a full second (40 frames). Any character with a projectile (Tom & Jerry, Rick) will fill you with holes. High risk, high reward. Multiversus Frame Data
: The "wind-up" before an attack becomes dangerous. Fastest moves in the game often have low single-digit startup. However, 16 frames of startup is slow
The Role of Frame Data in MultiVersus In the competitive landscape of MultiVersus Any character with a projectile (Tom & Jerry,
MultiVersus is loud, colorful, and chaotic. But the players winning tournaments are not the ones mashing the hardest; they are the ones counting frames.
