| Stat | Function | Risk | |------|----------|------| | | Lower purity = more mutations, permanent unnatural changes | <30% leads to irreversible monster-like traits | | Addiction | Each dose increases desire; withdrawal reduces stats/control | 80%+ triggers forced weekly use or psychosis | | Corruption | Mental shift toward hedonism, disregard for safety, eventually chaotic endings | High corruption locks “good endings” | | Knowledge | Unlocks new recipes, reduces brewing failure, ingredient identification | No downside – always raise | | Reputation | High rep = better merchants; low rep = black market access (riskier ingredients) | Balance needed for multiple endings |