Reload Complete Joining Tmodloader |link| ★

To join a server with tModLoader, follow these steps:

: If you are stuck on "Connecting to," the host should exit to the title screen and restart the server instance. Technical Workarounds reload complete joining tmodloader

Enable them in your "Manage Mods" menu before attempting to join. Best Practices for Server Hosts To join a server with tModLoader, follow these

| Scenario | Trigger | Reload Type | |----------|---------|--------------| | | Server’s mod list matches client but needs fresh resource assembly | Partial reload (mods remain enabled, but ID maps refresh) | | Returning to main menu | Exiting a single-player world | Full mod reload (to free memory) | | Enabling/disabling mods | User toggles mods manually | Full reload, “Reload Complete” at end | | After mod download | Server syncs missing mods, then restarts | Full reload required by game engine | What This Message Means : Large modpacks (like

In , the "Reload Complete" status during the joining process indicates that your client has successfully synchronized its mod list and configuration settings with the host's server. What This Message Means

: Large modpacks (like those containing heavy music mods) can take several minutes to reload. If the reload exceeds a certain time (historically around 2 minutes), the connection may time out. Local Overrides

Follow these steps in order. Do not skip. Most users will solve the issue by Step 3.