Zombie Rush Script [upd] Link

Removes the need to reload, providing a constant stream of fire. Makes the player invincible to zombie attacks. How These Scripts Work Scripts are typically executed using an exploit executor

// initial reset & start resetGame(); initEvents(); gameLoop(); )(); zombie rush script

// ----- PLAYER ----- let player = x: W/2, y: H/2, radius: 18, health: 100, maxHealth: 100 ; Removes the need to reload, providing a constant

// bullet vs zombie collision & damage function handleShooting() for(let i=bullets.length-1; i>=0; i--) let b = bullets[i]; let bulletHit = false; for(let j=0; j<zombies.length; j++) let z = zombies[j]; const dx = b.x - z.x; const dy = b.y - z.y; const dist = Math.hypot(dx, dy); if(dist < b.radius + z.radius) // HIT! bulletHit = true; z.health -= 1; // blood effect at hit point bloodEffects.push( x: b.x, y: b.y, life: 8 ); // hit flash marker zombieHitFlash.push( idx: j, timer: 4 ); bulletHit = true; z

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