Based on your request, it seems you are looking for a comprehensive guide on how to find, use, and manage Item IDs in Divinity: Original Sin 2 (DOS2), particularly focusing on newer items added by the or specific DLCs .
Best for: Two-handed warriors. Provides infinite attacks on kill. | Item Slot | Item ID (GUID) | | :--- | :--- | | Devourer's Gloves | ARM_LUL_Devourer_Gloves_041ff84a-106c-4d1b-819e-175c87222138 | | Devourer's Breastplate | ARM_LUL_Devourer_Breastplate_193fc841-a4c2-4e5b-954e-14506d25471a | | Devourer's Helm | ARM_LUL_Devourer_Helm_365a6336-c185-4b56-aab0-e29e11d25205 | | Devourer's Leggings | ARM_LUL_Devourer_Pants_902fd6e0-7534-4f70-9d9c-0bb9c36c139b | | Devourer's Gauntlets (Weapon) | WPN_LUL_Devourer_2H_9311cbb4-bd1e-4518-acf6-ea1f21527804 | dos2 item ids new
These are not "new," but every updated guide needs them because players break their saves without them. Based on your request, it seems you are
| Item Name | Item ID (New) | Description | | :--- | :--- | :--- | | | "EX_Unique_Boots_Devourer_Finesse" | Part of the Relics of Rivellon set. | | Captain's Charismatic Coat | "EX_Unique_Armor_Dupre" | Grants +2 Persuasion. | | Vulture's Sight | "EX_Unique_Vulture_Helm" | Grants Far Sight and Thick of the Fight. | | Falone’s Scythe (2H) | "EX_Unique_2h_Falone_Scythe" | Highest base damage axe in the game. | | Divine Spark (Dagger) | "EX_Unique_Dagger_DivineSpark" | 25% chance to apply Decaying touch. | | Rancour (Dagger) | "GW_Unique_Dagger_Rancour_3f3fecea-11da-4486-808b-729ddd4e1645" | +25% Critical Chance. | | Item Slot | Item ID (GUID) |
: 6b70e6e1-855e-4295-b79b-d87ebd6bd4af Source Orb : 106a7107-cf36-4331-b5b5-6de71969f370
Offers scripts that can scan your current inventory or container to reveal specific GUIDs.
Ultimately, the quest for DOS2 item IDs mirrors the spirit of Rivellon itself: a rejection of boundaries. The developers intended you to find the Gloves of Telekinesis in a specific chest. The modding community, armed with the new IDs, has democratized that experience. Whether you are a lore hunter spawning the untextured Test_Sword_of_Killing_Everything to see what happens, or a roleplayer meticulously crafting a loadout before the final battle with the Divine, these strings of text are the secret language of the gods. They remind us that in a game about breaking the shackles of divinity, even the loot is meant to be set free.