Under The Witch -v2025-01-10- -numericgazer- !!top!! -

continues NumericGazer’s trend of pushing the boundaries of 3D adult gaming. This build feels less like a simple content drop and more like a "stability and polish" pass, addressing several physics-based quirks and UI hurdles that have been present in recent experimental builds. Technical Execution & Visuals Animation Fluidity:

The date in the version number— 2025-01-10 —is the first clue to the work’s nature. Unlike a finished novel or film, an iterative game build captures a specific balance of systems. In this version, the player likely finds themselves trapped in a liminal space: the witch’s domain is no longer a new horror but an established status quo. The “under” of the title is both spatial and hierarchical. You are physically beneath her—in a cellar, a pocket dimension, or a cursed forest floor—and socially beneath her, subject to her decrees. Under the Witch -v2025-01-10- -NumericGazer-

using Unreal Engine 4. This specific version marks a significant update in the game's ongoing development, following its rebranding from Under the Witch: Beginnings Hero’s Journey on platforms like Core Gameplay Features Protagonist's Goal Unlike a finished novel or film, an iterative

© FJSoftware - design und coding Reinhard Guhl.

Imprint
Privacy