In the early days of PC gaming, before "Plug and Play" became a seamless reality, this file was the gatekeeper. You could not simply plug in a generic gamepad and expect it to understand the geometry of a finesse shot. You had to open the file. You had to edit the strings. You had to bind the hardware to the software, manually stitching the two together. If the code was wrong, the player would run backward when you pressed forward. The language of the game became a broken tongue.
Locate your controller's block and swap the VB values. For example, if A and B are swapped, change PC_CONTROL_BUTTON02 to VB_AI_B and PC_CONTROL_BUTTON03 to VB_AI_A . fifa button data setup .ini
[Controller Settings] Deadzone=10 Sensitivity=50 In the early days of PC gaming, before
For FIFA games that don’t auto‑load this file from the data folder: You had to edit the strings
Sometimes L1/R1 are swapped with L2/R2. To fix this, locate your controller's section in the .ini file and swap the mapping for VB_AI_LB/RB with VB_AI_LT/RT . 3. Using Older Configuration Tools
// Left Analog Stick (Precision Dribbling) AddAxis PC_AXIS_0_X , Pro_Scheme , 1 , L_LEFT_ANALOG_X , 1.0 , 0.10 , 0.95 , 1.15 , 1.0 AddAxis PC_AXIS_0_Y , Pro_Scheme , 1 , L_LEFT_ANALOG_Y , 1.0 , 0.10 , 0.95 , 1.15 , 1.0
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In the early days of PC gaming, before "Plug and Play" became a seamless reality, this file was the gatekeeper. You could not simply plug in a generic gamepad and expect it to understand the geometry of a finesse shot. You had to open the file. You had to edit the strings. You had to bind the hardware to the software, manually stitching the two together. If the code was wrong, the player would run backward when you pressed forward. The language of the game became a broken tongue.
Locate your controller's block and swap the VB values. For example, if A and B are swapped, change PC_CONTROL_BUTTON02 to VB_AI_B and PC_CONTROL_BUTTON03 to VB_AI_A .
[Controller Settings] Deadzone=10 Sensitivity=50
For FIFA games that don’t auto‑load this file from the data folder:
Sometimes L1/R1 are swapped with L2/R2. To fix this, locate your controller's section in the .ini file and swap the mapping for VB_AI_LB/RB with VB_AI_LT/RT . 3. Using Older Configuration Tools
// Left Analog Stick (Precision Dribbling) AddAxis PC_AXIS_0_X , Pro_Scheme , 1 , L_LEFT_ANALOG_X , 1.0 , 0.10 , 0.95 , 1.15 , 1.0 AddAxis PC_AXIS_0_Y , Pro_Scheme , 1 , L_LEFT_ANALOG_Y , 1.0 , 0.10 , 0.95 , 1.15 , 1.0
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