Prototype 2 Debug Menu Jun 2026

Prototype 2 uses a dynamic time-of-day system.

PROTOTYPE 2 , the debug menu is a powerful tool enabled via a mod created by Rick (Gibbed) . It allows players to spawn NPCs, replay missions, and manipulate game physics through a Lua-based scripting system. prototype 2 debug menu

Diagnostics

// Command handlers void godModeHandler(const std::string& args); void infiniteAmmoHandler(const std::string& args); // ... ; Prototype 2 uses a dynamic time-of-day system

For expanded functionality, consider community updates like , which includes: It is organized into several sub-menus, including ,

You can manually add more units to the spawner by editing the debug_gibber_spawner.lua file in the folder using a text editor. Guide :: [PROTOTYPE 2] | Debug Menu Mod

Once activated, the Prototype 2 debug menu is staggering in its depth. It is organized into several sub-menus, including , Player , World , and Debug Drawing . Here are the most powerful features:

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