Vertex Normal Tool 1.0.5 For Cinema 4d -
Before this tool, artists in C4D struggled with "shading artifacts" on low-to-mid poly models. Because C4D automatically averaged surface normals, cutting a mesh often resulted in visible shading seams at the shared edges. For game artists, this was a significant hurdle, as game engines often require precise face-weighted normals to make low-poly models appear high-resolution. The Solution: Vertex Normal Tool 1.0.5
It fills a major gap in Cinema 4D’s shading toolkit, especially for technical artists and game developers. Not essential for everyday motion graphics, but a lifesaver when you need precise normal control. Vertex Normal Tool 1.0.5 for Cinema 4D
Short pros/cons table