The gameplay involves platforming, puzzle-solving, and combat. The Prince can run, jump, and climb walls, as well as use his sword to fight against enemies. The game also features a time-travel mechanic, where the Prince can travel back in time to change the course of events.
The Dahaka chase sequences required swiping in specific directions (up to wall-run, down to slide). If your screen was sweaty or dirty, the swipe wouldn't register, and you'd be crushed instantly. Many a phone was thrown across a couch in frustration. prince of persia warrior within ios
Released around 2010 for early iOS devices (iPhone 3GS, iPod Touch, iPad), this wasn’t a cloud stream or a scaled-down sidescroller. It was a fully 3D, level-based adaptation that tried to capture the core of the console experience. The developer, Gameloft (then at its peak of “mobile demakes”), worked magic with the hardware limits. The Dahaka chase sequences required swiping in specific
💡 If you have an old "jailbroken" device, some community archives host the original .ipa file (Version 1.0.8), but this is not supported by Ubisoft and carries security risks. Released around 2010 for early iOS devices (iPhone
Also, it’s still one of the few ways to play a 3D Prince of Persia game on the go—unless you’re streaming or emulating. Ubisoft hasn’t remastered the Sands trilogy for mobile, so this remains a fascinating outlier.
If you desperately want that Warrior Within vibe on your current iPhone, try these:
The iOS version was a mobile adaptation of the console classic, known for bringing the full scope of the original's combat and exploration to a handheld format. Prince of Persia: Warrior Within