U8x8 Fonts |top| (Mobile)

“Why?” she asked.

// 2. (Optional) Invert colors // u8x8.setInverseFont(1); u8x8 fonts

// Define the font data const uint8_t font_data[] = // Font data for character 'A' 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00001110, 0b00001110, 0b00001110, 0b00000000, 0b00010001, 0b00010001, 0b00010001, 0b00000000, 0b00001110, 0b00001110, 0b00001110, ; “Why

setFont(font) : Selects the active 8x8 font for subsequent text operations. u8x8 fonts

) that scales glyphs to 16x16 pixels for better readability on high-resolution screens. Essential U8x8 Functions To get started, you'll need these core commands from the U8x8 Reference Manual setFont(font_8x8) : Sets the active font. Note that standard U8g2 fonts are compatible here. drawString(column, row, text)