Unity — Save Edit

Many modern Unity games use JsonUtility or third-party libraries like Newtonsoft JSON to save data as human-readable text. These files typically have extensions like .json , .txt , .save , or .dat (misleadingly named). They are the easiest to edit.

void Start()

If you are building a story-driven game where the player's choices must be saved and edited (progression), you need a persistent data system. Best way to store story progression? - Unity Discussions unity save edit

: On Windows, these are usually stored in the Registry. You can edit them using the JSON/XML Files : Many Unity games save to the AppData/LocalLow Many modern Unity games use JsonUtility or third-party

Create a plain C# class marked [System.Serializable] . unity save edit

void Awake()